Showing posts with label diety. Show all posts
Showing posts with label diety. Show all posts

Tuesday, August 25, 2009

3E/Diety - Jortin

Jortin
Greater God (Chaotic Neutral)
Jortin is often depicted as a mad jester though it is said that when he appears it is in an almost constantly shifting form. Known as the mad god, there seems to be no reasoning with him, or reason to his actions. His clerics are taught to create chaos in their daily life.
Symbol: Lightning Bolt
Portfolio: Air, Weather, Music, Art, Wealth
Domains: Air, Chaos, Luck, Madness (CD 139), Passion (Eb 107), Travel, Weather (CD 141)
Favored Weapon: Long Bow
Allies: Bruch (Brother)
Enemies: None, but is considered unstable by the gods
Gender: Male
Home: Limbo
Cleric Training: Jortin’s clerics are often bards or thieves first. They learn the tools of Jortin while accompanying other members of their dual class on missions.
Quests: Clerics of Jortin are always on one quest: to create chaos within order. Some do this with whimsy; others do this in a more disruptive way.
Temples: Jortin’s Temples are often attached to theatres or other local cultural center. They can also be places to sell and buy illegally in out of the way places.
Rites: Clerics of Jortin celebrate the creation of new works and ideas on a daily basis.
Herald and allies: Air Elementals, Visions
Relics: Jortin's Bow, Jortin's Marbles

Jortin is the mad god, totally emodying chaos and madness. For that reason most gods tned to steer clear of him, not wanting his eire or even general attention. Most mortals would do the same but he also governs the weather and sky's of the world and is a patron of creativity. Servants of the mad god follow him for vastly different reasons.

3E/Diety - Malkind

Malkind
Greater God (Lawful Good)
Malkind often appears as a large warrior with armor and weapons forged from stone, a great helm shielding his face. His followers are taught to obey and enforce the laws of this world while protecting the weak from evil and injustice whenever possible.
Symbol: Open Hand
Portfolio: Dwarves, Earth, Protection, Medics
Domains: Earth, Exorcism (Eb 106), Glory (CD 139), Healing, Nobility (CW 115), Protection, Strength
Favored Weapon: Mace
Allies: Hextre (Trusted Ally), Hennist (Trusted Ally/Ex-Lover)
Enemies: Tyra (Directly Opposed/Lover of Hennist), Grapog (Directly Opposed), Sindress (Directly Opposed)
Gender: Male
Home: Arcadia
Cleric Training: New clerics are often instructed to train at the side of an experienced cleric or a good knight.
Quests: Clerics of Malkind often accompany armies into battle, protect and help govern settlements (especially new or small ones), or are charged with protecting key individuals.
Temples: Temples of Malkind are always made of stone and metal. There are often built downwards with many sub layers and have outer walls.
Rites: Birth and funeral rites are the most important to a cleric of Malkind, as it is the start of protection and the return to the earth.
Herald and Allies: Archons, Earth Elementals, Spirits
Relics: Malkind's Hammer, The Helm of Malkind, The Light of the Dwarves

Malkind is my god of earht and protection. I very purposefully did not adapt Moradin because of Moradin's heavy association with the dwarves. While Malkind is often revered by the Dwarves, and he likes the dwarves, he's far from a Dwarven god. In fact in many area's Bahamut's not revered and he's The Symbol of Lawful Good.

This is his third edition self. He later reconciles with Sindress, has a son (Celempietal), wages a divine war, and gains more good diefic allies.

3E/Diety - Sindress

Sindress
Greater God (Chaotic Neutral)
Sindress often appears as a beautiful woman in full battle regalia, with hair made of flames. Her followers are taught that battle is the greatest glory one can hope to achieve. Sindress’ clerics teach that with the help of Bruch, Sindress tricked Hennist and Tyra into falling in love which resulted in the creation of the world. Sindress is the mother of Celmpietal and Guiness.
Symbol: Flame
Portfolio: Fire, Love, War, Illusion
Domains: Charm (Eb 104), Courage (CW 114), Fire, Passion (Eb 107), Planning (CW 115), Trickery, War
Favored Weapon: Long Sword
Allies: Bruch (Fellow Trickster), Grapog (Trusted Ally)
Enemies: Hennist (Foolish and Naive), Hextre (Nuisance), Malkind (Directly Opposed)
Gender: Female
Home: Ysgard
Cleric Training: Clerics of Sindress are taught to fight and defend themselves by senior members and are often sent out to accompany armies into battle.
Quests: Clerics of Sindress are often sent to retrieve artifacts of great power, keep a conflict going, or even start them where there is peace.
Temples: Temples of Sindress often include weapon forges and swinging lanterns of eternal flame.
Rites: Sindress most important rituals are the blessings of troupes and sanctifying of battlefields. The clerics are often a means for young lovers to be married without their parents consent.
Herald and Allies: Angels, Archons, Fire Elementals, Ghosts of Warriors
Relics: Sindress' Sword, Sindress' Helm, Sindress' Plate

Sindress is one of my original pantheon gods andis still present in my 4th edition group. She is a god of passion, with war and fire tying in with this as well. She makes descisions quickly and is always of a stong and confident mindset but doesn't hesitate to change her mind, embodying chaos to a lesser degree than Jortin.

She proved popular with players and is an easy source of plot and adventures.

She is the mother of Celempietal (father is Malkind), and Guiness (father is a follower, Peldar). The version presented here is before these two events.

4E/Diety - Celempietal

Celempietal
Lesser God (Lawful Neutral)
Celempietal is often seen as a middle aged dwarf with no hair, or beard, whose skin is made out of adamantine. In fairness, he has the tendency to change forms when addressing those of other races so they can be at eye level. His clerics teach order in all things and practice ritual shaving only after they believe they have achieved discipline over their lives. He is the son of Malkind and Sindress.
Symbol: Circle with Dotted Middle
Portfolio: Law, Buildings, and Pacts
Domains: Civilization, Creation, and Protection
Favored Weapon: Warhammer and Shield
Allies: Sindress, Malkind, Asmodeus, Bahamut, Poseidon, and Mugar
Enemies: Grapog, Jortin, and Lloth
Gender: Male
Home: Mechanus
Cleric Training: Clerics of Celempietal Study Law as well as Religious Doctrine in Rigorous Schools.
Quests: Clerics of the law god are often set to guard important texts as well as critical and ancient buildings. Trusted followers might be assigned to oversee the creation of pacts and treaties between rivals and powerful enemies.
Temples: Small Fortreses
Rites: Celempietal honors few days, but considers new pacts, both great and small momentous. They also celebrate the start of a new year as well as major anniversaries of local important texts and nations.
Herald and Allies: Modrons and Inevitables
Relics: The Golden Rulebook, The Five Treatise Scrolls of Legend

One of the first gods my players had a hand in forming. For a very long time the goddess Sindress and the god Malkind were at odds with each other. During the Divine War stakes were high and these two came together with help of the players. Afterwards they remained allies and during a time of passion, as the goddess of passion tends to produce, Celempietal was made.

Civillization is the god of law. He overseas structure both physical and figuritivie. He makes a avaluable additional  to most dwarven pantheons but is otherwise filler or plays a limited role. While he promotes order and civillization his ability to protect it is limited and relies heavily on his alliances with other dieties and earthly followers.

4E/Diety - Asmodeus

Asmodeus
Intermediate God (Lawful Evil)
Followers of Asmodeus promote Tyranny, not only in government but in life. Only through strong social structures can the races achieve a type of divine perfection. Of course, within that structure, one should strive to rise in ranks by any means. The church of Asmodeus urges its adherents to seek power over others, to repay evil with further evil, to exploit kindness for personal gain, and to show no compassion for the weak and downtrodden.
Symbol: Ruby Rod
Portfolio: Power, domination and law
Domains: Civilization, Skill, Torment, and Tyranny
Favored Weapon: Mace
Allies: Tiamat, Istus, Celempietal, Bane and Grapog
Enemies: Corellon Larethian, Malkind, Sindress, Mugar, and Bahamut
Gender: Male
Home: Baator
Cleric Training: Clerics of Asmodeus memorize tomes of the various laws of nearby kingdoms as well as the laws of Baator all the while working under a direct supervisor and taking care of anything assigned. They often do not advance until they take proper initiative.
Quests: Whatever their superiors need them to do. Often this involves the corruption and capture of souls, support for the bloodwar, or making new tyrannies.
Temples: Asmodeus favors easily defended, military structures, often at least partially subterranean. When his followers control the local government, his temples are more often above ground, and become bustling center of commerce and bureaucracy.
Rites: The month of Bathorous is said to revere the devils and Asmodeous. On the 13th of Bathorous Asmodeus supposedly rose to divinity. Followers also revere promotions in rank, and anniversaries of long standing social structures.
Herald and Allies: Devils, Archdevils
Relics: Ruby Rod, the Cloak of Asmodeus, Whip of Phongor, Bensozia’s Silver Chain Asmodeus is one of the gods included in 4th edition. My homebrew setting was originally 3.0 and he at that time was simply the archlord of hell, a greater power but no god. I explained all the changes from 3.x to 4th edition with world shattering events. The last battle was suppossed to end with Asmodeus stealing the power of existing god Hextre, destorying him in the process. Well my players intervened in a manner not set up and one of my players ended up ascending to godhood instead (the above mentioned Mugar). Well that didn't stop him and he ended up using Bane as a conduit and ascending when Bane killed Bruch. One of his goals as a god was getting the uperhand in the blood war. When he ascended he took the initial burst of power and moved Baator into the Astral Sea. This severed several of the connections between Baator and the Abyss, making it more difficult for the demons to flood Avernus (the first layer of hell) with their superior numbers. Instead of pushing the war further into the Abyss and begin conquering its many layers, Asmodeus instead is focussing on keeping his realm secure and keeping a strong force on Pazunia. The demons instead have funnelled their numbers through other portals and have an increased number on the world. Devils pursue them there, in area's of interest, and the Blood War rages still, especially in the area know as the Fields of Blood. Bensozia was Asmodeus' former consort and mother of Glasya. Phongor is the Inquisitor of Hell.